![]() No bandwagon/raid/"pass it on" or direct reply posts. Discussion prompts must be made as text posts. Note that we do not allow non-gaming meme templates as submissions. Submissions must be directly gaming-related, not just a "forced" connection via the title or a caption added to the content. Directly messaging individual moderators may result in a temporary ban. ![]() Only message the team via the link above. Simply message the moderators and ask us to look into it.ĭo NOT private message or use reddit chat to contact moderators about moderator actions. ![]() Kula World is game that I would recommend playing if you’re feeling rather nostalgic, yet aren’t in the mood for long haul games like Crash Bandicoot or the Final Fantasy series.If your submission does not appear, do not delete it. ![]() Whilst basic, in its Simple Simon sort of behaviour, this plain touch to otherwise linear puzzler allows an extra level of replayability on its part. As it would suggest, the idea is that one player takes 2 moves on a level, then the 2nd player had to copy them exactly, then providing a further 2 moves of their own. With 2 games mode, one being the classic time trial dual between you and your friend and the other, a game mode called Copycat. On the bright side, however, Kula World gave us a primitive multiplayer scenario. Not to take away from the overall game, but something that always stuck in my mind and a poor choice of gameplay, even to a game a simple as this. At times, levels had to be repeated in order to learn the path you need to take to complete a level in the allotted time. The hourglass flips your time on its head and instead of you having 1 minute 50 left of your 2 minutes, gave you only 10 seconds, something which became increasingly annoying. There wasn’t an unlimited amount of time to complete each puzzle and some levels had an impassable item of an hourglass. With the simple objective of collecting keys and reaching the end goal, there were a number of obstacles and even enemies that our trusty beach ball had to endure. There are an extra 20 levels after the initial 150, which are much more difficult and only allows you to save after every 10 levels (as opposed to every 5 in the main arcade mode).Kula (the actual name of the ball) changes design depending on the style of level you are on.There are actually more than 150 levels! (Including bonus and secret stages).Kula World was one of the first games to utilise the dualshock functionality (not that it really needed it, but it was a nice touch).Even something as simple as jumping from one platform to another proved quite the challenge, especially with the unhelpful static camera angle.Īre they any fun facts about a beach ball? Of course there is: Even from an early standpoint, the alternative gravity situation is enough to boggle anyone’s mind. As with any puzzler, Kula World maintains the annoying quality of annoying over the simplest thing. Only until it got a full rerelease on the PlayStation store that I made the executive decision to download and get back in the game. My first experience playing this game happened to come from a PlayStation demo and being in my youthful and whimsical state, never really appreciated this title.
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